(Project completed: 1995-06)
The following are some Doom ][ PWADs I've created myself. These were mostly made in 1995, at the height of the game's popularity. My friends and I had multiple LAN or model deathmatches per week during those days, and were always looking for new maps to spice things up.
These levels were created using EdMap.
(27K) Doom ][ level 1 (map only).
This map was created as an experiment - to get a bunch of different demons into a big fight that you can watch with God Mode on. 1-4 players, monsters. You can set up a monster fight by running down the main corridor, which opens all the monster pen doors. The fight outcome isn't always what you might expect.
(47K) Doom ][ level 2 (map only).
This map was an experiment to see how large a room the Doom engine would let me make. The major limitation turned out to be the number of sectors within the room and I didn't want to sacrifice detail. The map is patterned after a racetrack. 1-4 players, monsters.
(53K) Doom ][ level 3 (map only).
This level was started with use in a tournament in mind, but later became another series of experiments. I like seeing what new and interesting things can be done with Doom maps. 1-4 players, monsters.
(66K) Doom ][ level 4 (map only).
This huge level started out as a scratchpad for more experiments, and I decided to make it into a complete level. I guess I added a bit too much. 1-4 players, monsters.
(37K) Doom ][ level 5 (map only).
This map is designed around a pentagram. I started out with the intention of making a star-shaped hallway that you could only run around in one direction. I did that, and then had to think up more stuff to add to make a workable map. 1-4 players, monsters. Probably can't be finished by one player without cheating.
(53K) Doom ][ level 6 (map only).
This map is based on American McGee's IDMAP01.WAD, an excellent deathmatch level. I prefer larger levels for deathmatching, so I added a lot of stuff to it. There are monsters but they're not very dangerous. There are also several nasty booby traps. I hope it's still a good deathmatch map. 1-4 players, monsters.
(27K) Doom ][ level 7 (map only).
Since I started this series of WADs I've been trying to think of a design worthy of level 7, which we all know is the One True Deathmatch Level. I hope this PWAD proves worthy of the honor. It's small enough to be a fast deathmatch level, the sniper spots are dangerous places to hang out, and for single-player and co-op games the monsters are enough to make you wish you had brought weapons from the last level.
(16K) Doom ][ level 8 (map only).
I like fractals. I just had to try this. I think you'll find this level little more than a refueling stop for single-player or team play but very disorienting for deathmatching. If you can learn to always know where you are on this level, you'll be a better Doom navigator than I am. 1-4 players, a couple of monsters.